Start Dates

  • January 10, 2022


Program Delivery

  • In Class
Tuition & Fees

Domestic: CAD $21,000
International: CAD $21,000

Program Description

The Foundation in Entertainment Arts certificate program is a full-time, one-year Centre for Entertainment Arts (CEA) program to prepare you for advanced studies in animation, visual effects, or game design. Students who are interested in a career in entertainment arts will be taught how to observe, represent, and ultimately development fundamental visual decision making skills ina variety of formats.


With classes such as figure drawing, colour and design, sculpting, and more, the students will be able to create increasingly expressive, dynamic, and consistent artistic works, while establishing a well-rounded technical base. Graduates of this program will be well-positioned to pursue intermediate or advanced programs of study in line with their specific professional goals in the industry. This program welcomes students in September, January, and May.


You will receive foundational, hands-on training in the industry software and workflows. Students will also work to develop a strong personal portfolio which will help graduates gain entry into the advanced diploma programs at Centre for Entertainment Arts.

Register for C.E.A. Open House Thursday, May 6 at 10 a.m.

Software and hardware taught in this program:

  • Adobe Creative Cloud
  • Adobe Photoshop
  • Adobe Dimension
  • Confluence
  • Nuke
  • Mari
  • Maya
  • Microsoft Office
  • Substance Painter
  • Unity
  • Unreal
  • zBrushCore
Request More Information How to Apply

Domestic Applicants

Welcome Centre
South Campus – Main Floor

International Learner Applicants

International Education
North Campus – Third Floor

Admission Requirements

  • High School Diploma or equivalent
  • Portfolio submission of 5-10 pieces (8+ pieces are recommended) of artistic work (e.g. sketches, renderings, design variations) in digital format. Successful portfolios reflect a broad range of techniques, influences, styles, and subject manner.

Admission is considered on a first qualified, first admitted basis. Do not submit admission documents until after you’ve applied for admission. Portfolios cannot be reviewed before you’ve applied for admission.


English language proficiency requirements

For applicants whose first language is not English, please review English language proficiency requirements.



Course Listing


Term 1
  • Dynamic Sketching: Sketching, whether in the hands of beginning students, or seasoned artists, is a powerful tool in laying down visual ideas efficiently. While examining the various techniques involved, both traditional and digital tools, students will be guided through a variety of subject matter including basic geometric shapes, organic matter, and vehicles to gain a comprehensive understanding of different forms.

  • Figure Drawing: Observation is key to any form of visual art. Studying the human figure is a proven method in understanding the basic building blocks of visual information. Utilizing the shapes, proportions, gesture, and anatomy of a human figure, students will learn how to represent these key ideas in a simple yet effective manner.

  • Digital Photography: This entry-level course covers the basics of photography as well as how their virtual counterparts work inside a production environment. The students will learn to be familiarize with the fundamental photography principles such as exposure, depth-of-field, composition, white balance, histograms, and practical workflows.

  • Figure Sculpting: If figure drawing is identifying visual data on a flat surface, then figure sculpting is about interpreting these ideas in 3D form. Students will work with physical clay in combination with digital sculpting tool to build up the knowledge of human figure from the inside-out.
Term 2
  • Dynamic Colour Theory: Colour is deeply connected to the fabric of human emotions. Students will learn about the theories behind individual colours, colour relationships, and most importantly, the application and design using such theories. The class will also go into how to consider colours in a production environment to create a strong narrative.

  • Head Drawing: Face is perhaps the most looked at subject throughout the human history. This course will use head drawing and painting as a method to map our intuition of facial recognition onto art principles. While diving deeper into individual features, the entire process is a blueprint for understanding any visual information available to us. Techniques of drawing and painting are also examined.

  • Head Sculpting: The second sculpting class will focus in on the human head and face. Studying the anatomy closely in 3D form will allow the students to understand head and facial features from many angles. ZBrush will also be incorporated to learn about the character sculpting pipeline.

  • Prepare for Advanced Programs: In this course the students will be introduced to all the advanced programs the Centre for Entertainment Arts has to offer. With a comprehensive overview of the industry, students will gain valuable information regarding their future advanced entertainment art studies.


Term 3
  • Intro to Maya: Maya is a critical element in all the industry production pipelines for the past few decades. In this class students will be introduced to all the basic functions of Maya such as modeling, texturing, animation, and lighting. This brief overview will help students gain confidence when tackling specific aspect of Maya in the advance programs.

  • Traditional Painting: There are many mental tools built into the traditional painting mediums that allows students to practice many basic principles such as composition shapes, forms, value, colour, and lighting, in a precise and organized manner. The hands on and tactile approach will bring into focus on how visual decision making can be applied with purpose.

  • Matte Painting: This course is a deep dive into the integration portion of painting process. With pre-built assets, students will learn how to take existing elements and incorporate them into a single believable scene using many of the visual principles learn throughout the program such as composition, value, colour, and lighting.

  • Creature Sculpting: This course bring design into the whole sculpting line of classes in the foundation. Utilizing the anatomy information on animals, students will be able to take the information start reinventing creatures in a purposeful and functional way. Both clay and Zbrush will be used to keep the whole approach both tactile and scalable.
Request More Information How to Apply

Domestic Applicants

Welcome Centre
South Campus – Main Floor

International Learner Applicants

International Education
North Campus – Third Floor

Related Programs
  • If you are currently studying in a post-secondary program at BVC, please register for your courses via mybvc to ensure your enrolments and fees are processed appropriately.
  • Cart total based on domestic tuition rates. For information about International Tuition rates please see Fee Information
  • If you anticipate applying for a student loan, your payment will be refunded to you based on your loan award once your funding has been received by BVC.

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