Advanced Visual FX (Virtual Production)

In this Centre for Entertainment Arts (CEA) diploma, students will study numerous specializations in VFX, such as modelling, sculpting, texturing/surfacing, lighting, compositing, and FX.

Credential:

Diploma

Program length

6 Terms

Area:

Entertainment Arts

School:

Centre for Entertainment Arts

Post-Graduation Work Permit:

Yes

No

About

Advanced VFX (Virtual Production) is a full-time, two-year Centre for Entertainment Arts (CEA) program focused on the fundamentals of visual effects and the integration of virtual production workflows and pipelines. Students will study numerous specializations in VFX, such as modelling, sculpting, texturing/surfacing, lighting, compositing, and FX. The program also integrates virtual production workflows into these departments and courses, by introducing Unreal. Unreal and other virtual production software and tools are used in the preparation, modification, and filming of VFX assets, in-camera. By replicating real-world fundamentals of virtual production and its fast-paced work environment of real-time rendering, artists are trained to be equipped both artistically, and technically in the realm of quick problem solving, teamwork and collaboration.

The fundamentals of cinematography, data acquisition, match move, photography and real-world lighting are also explored before they are taken into the 3D, virtual space. In advance studies, 3D matte painting is introduced as a hybrid of 2D and 3D images for set extensions, for use in both traditional VFX and VFX for virtual production. Basic scripting is used in various software packages, such as Unreal, Nuke, Houdini and other industry leading software to optimize artists’ workflows. The program also teaches students the fundamentals of pre and post production, critical analysis and review, realistic production schedules, teamwork and soft skills. It also teaches students how to interact with other VFX departments, both on set and in studio.

A wide range of industry standard software and tools, processes, and workflows are taught to the students for both traditional VFX and VFX for virtual production. Students will create a portfolio of VFX shots in the form of a demo reel. Demo reel shots may be solely the student’s own creations or the result of a collaborative group project(s).

The Advanced VFX (Virtual Production) program is best suited for students that display an artistic or creative background. A foundation in technical and or software skills is also beneficial. These artistic, creative and technical skills serve as a foundation for the challenging roles in VFX, and games industries.

Software and hardware taught and provided to students during this program:

  • Maya
  • zBrush
  • Substance Designer
  • Substance Painter
  • Houdini
  • VRay
  • Arnold
  • Mari
  • Nuke
  • Shotgun
  • Unreal Engine
  • QuixelMegascans
  • Davinci Resolve
  • Python
  • Deadline Renderfarm
  • 3DEqualizer
  • Adobe Photoshop
  • Adobe Premiere
  • Adobe Creative Suite
  • Microsoft Office 365

Admission requirements

  • High School Diploma or equivalent

or

  • English 30-1, English 30-2 or equivalent

or

and

  • Portfolio submission of 15-20 pieces of artistic work (e.g. sketches, renderings, design variations) in digital format. Successful portfolios reflect a broad range of techniques, influences, styles, and subject matter. Submissions must represent the original work of the applicant; if an item is a collaborative piece, list all contributors and describe your contribution.

    If you have questions or would like an informal pre-assessment of your portfolio, please email ceaportfolio@bowvalleycollege.ca. Watch this video for more information.

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English Language Proficiency Requirements

For applicants whose first language is not English, please review English language proficiency requirements.

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Available intakes

Starts in
Domestic
International

September 2, 2025

January 7, 2026

Tuition and fees

Term
Tuitions fees
Additional fees*
Total  fees*
Term 1
$6,400
$356
$6,706
Term 2
$6,400
$356
$6,756
Term 3
$6,400
$356
$6,756
Term 4
$6,400
$356
$6,756
Term 5
$6,400
$356
$6,756
Term 6
$8,734
$356
$9,090
Term
Additional fees*
Tuitions fees
Total fees
Term 1
$356
$10,468
$10,774
Term 2
$356
$10,468
$10,824
Term 3
$356
$10,468
$10,824
Term 4
$356
$10,468
$10,824
Term 5
$356
$10,468
$10,824
Term 6
$356
$14,005
$14,361
*Per term: Student Service Fee
To register in a course in Open Studies:

Courses

CodeCourseCreditPDF
VFXP1203Creative Development Foundations PLAR eligible course P Zero Cost Text Books Z 3
VFXP1301Cinematics for Visual Effects 3

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ANMO1101Introduction to Animation Principles and Techniques 3

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ANMO1400Production Workflows: Behind the Scenes of Animation and VFX PLAR eligible course P Zero Cost Text Books Z 3
CodeCourseCreditPDF
ANMO12033D Modelling I 3

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ANMO1501Preproduction Principles for Animation 3

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VFXP1501Adobe Photoshop Level I 3

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VFXP1601Fundamentals of Texturing and Lighting for Visual Effects 3

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CodeCourseCreditPDF
PROD1104Year One Retrospective Portfolio PLAR eligible course P Zero Cost Text Books Z 3
ANMO21013D Animation II 3

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VFXP1704Foundations in Unreal Engine PLAR eligible course P Zero Cost Text Books Z 3
VFXP1204Foundations in Houdini PLAR eligible course P Zero Cost Text Books Z 3
CodeCourseCreditPDF
VFXP2700Capstone Development I: Compositing and Scene Preparation Zero Cost Text Books Z 3
VFXP2601Lighting for Visual Effects 3

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VFXP2303Visual Effects: Simulation 3

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VFXP2306Unreal for Virtual Production Zero Cost Text Books Z 3
CodeCourseCreditPDF
VFXP2503Visual Effects: Node-Based Compositing 3

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VFXP2602Advanced Texturing and Lighting 3

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VFXP2304Dynamics: Fluid Simulation 3

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VFXP2305Advanced Unreal for VFX Zero Cost Text Books Z 3
CodeCourseCreditPDF
VFXP2701Advanced Visual Effects Industry Project I: Preproduction 3

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VFXP2702Advanced Visual Effects Industry Project II: Production 4

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VFXP2703Advanced Visual Effects Industry Project III: Industry Presentation and Critique 4

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VFXP2999Advanced Visual Effects Capstone Project: Review, Post-Mortem, and Portfolio 5

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