- September 05, 2023
- January 10, 2024
- In Class
Tuition & Fees
International: CAD $67,050
Advanced 3D Animation & 3D Modelling is a full-time, two-year Centre for Entertainment Arts (CEA) program focused on 3D Animation and 3D Modelling and its various departmental specializations, such as 3D animation (character and creature), rigging, 3D modelling & sculpting, and texturing/surfacing. The program also touches on the fundamentals of storytelling through acting and visual composition, look development and the basics of compositing. The program teaches students production, art, observation, critical review and soft skills to round out their skillset, teaches them how to interact with other disciplines, and enable students to prototype their own compositions and shots from concept through to completion.
While covering the 3D Animation and 3D Modelling processes, a multitude of industry standard software, tools, processes, and workflows are taught to the students. Students will create a body of portfolio ready shots, animations and models, and work either individually or collaboratively in small teams to produce finished portfolios.
The 3D Animation courses focus on animation principles, while integrating rigging, basic scripting, cloth simulation, body mechanics and animation for characters, inanimate objects and creatures. In the 3D Modeling courses, students will learn the latest industry techniques in the fields of hard surface modeling, sculpting, texturing and surfacing. While starting with the observation of traditional drawing and sculpting techniques, students will take these skills into their 3D models, environments and 3D animations. The integration of look development, shading and compositing fundamentals helps bring both 3D models and animations together for polished, final compositions. The program is geared towards students who already have demonstrated a background in a creative or technical field. It is intended to empower artists with the creative and technical skills needed to enter the demanding 3D Animation, 3D Modelling, Visual Effects, and Games industries. Some graduates may also be eligible to bypass entry level roles for anyone interested in entering the 3D Animation, 3D Modelling, Visual Effects, and Games industries.
Software and hardware taught and provided to students during this program:
- Substance Designer
- Substance Painter
- Marvelous Designer
- Davinci Resolve
- Adobe Photoshop
- Adobe Premiere
- Adobe Creative Suite
- Microsoft Office 365
South Campus – Main Floor
International Learner Applicants
South Campus – Main Floor
- High School Diploma or equivalent
- English 30-1, English 30-2 or equivalent
- Satisfactory results on the Bow Valley College Admissions Test
- Portfolio submission of 15-20 pieces of artistic work (e.g. sketches, renderings, design variations) in digital format. Successful portfolios reflect a broad range of techniques, influences, styles, and subject matter.
If you have questions or need support for your portfolio submission, please email email@example.com.
English language proficiency requirements
For applicants whose first language is not English, please review English language proficiency requirements.
South Campus – Main Floor
International Learner Applicants
South Campus – Main Floor
Full course outlines are available here.Curriculum subject to change.
Students will learn the entire production pipeline from story idea and development to recording animations to tape. The language, processes and equipment of digital animation and its production environment are discussed. The focus of this course is on titling, image processing, compositing and 3D animation.
Cinematics focuses on language and techniques of filmmaking particularly how it relates to Animation and Visual Effects. The course covers such areas as story, shooting, editing as well as how to critically analyze film content as an education tool. Students will board, shoot, and edit a film as well as analyze examples of film production to understand why choices in filmmaking are made.
This survey course provides the foundation for all future animation studies by introducing students to principles of animation through the art of experimental and stop motion animation. Students will gain hands-on experience with techniques including the media of clay, paper cutouts, found objects, pixilation, and stop motion puppets.
An introduction to the essential principles of perspective used in the creation of artistic imagery. Students will apply perspective principles and develop skills in quick sketches, completed drawings and storyboards. Students will learn how to integrate figures into scenes and plot light, shadows and reflections to create believable environments.
This course covers the basic concepts of 3D polygon modelling. The fundamentals of computer geometry are taught by looking at the basic elements that make computer models. Modelling, lighting, texture mapping, and rendering are introduced in a production setting.
This course will provide students with an introduction to professional preproduction with an emphasis on idea generation, concept design, visual development, and storyboarding. The latest techniques of preproduction as used in animation and VFX will be introduced to students.
In this course, students will learn Character Animation in subjects such as pose thumbnailing prior to filming references, and how to build constraints. They will also learn how to determine the difference between COG and gravity-driven movements, and how to use smears to bridge wide spacing. Additional refinements to arcs while maintaining energy will be explored, in addition to picking great pivot points, and the setup of scenes. The final assignment for the term is completing a short animation from start to finish, which must integrate great timing and spline movements.
This course will discuss elements of UV, mapping, and materials. Students will work with basic types of map and texture in both 2D and 3D software and environments. Real-time texturing will also be included in the course to give students the opportunity to work with these elements.
Students have an opportunity to step back and survey the body of their work. The student and faculty analyze and identify strengths, weaknesses and interests to set a course towards a clear and committed emphasis. This class is the first step in portfolio development to meet current standards in the industry.
In this course, students will learn Character Animation, such as: why to use reference when animating, improve polishing skills, understand the proper workflow transition from blocking to splined, learn how to address feedbacks, and practice solid body kinematics. The final assignment for the term is completing a short animation from start to finish, this will include good physical acting and contacts. Throughout the course, every lab will be a review for the assignments of the week before.
This course provides a comprehensive survey of digital sculpting. Students will learn the methodologies to properly model and texture a creature asset fit for production in a VFX pipeline; Maya and Mari/Substance Painter will also be taught as they complement this workflow.
In this course, students will start by studying anatomy with traditional drawing and sculpting mediums. As the course progresses, students will transition this knowledge to digital sculpting in Z-Brush.
The purpose of the course is to offer a foundation in the concepts of character design and 3D character set-up for the animator. This foundation offers methodology and strategies for designing and creating readily revisable characters for maximum flexibility in a 3D environment.
This course expands on previously taught animation principles and introduces new advanced animation techniques. Students will learn how to properly utilize facial controls, become masters at filming reference, and have a firm understanding of body mechanics.
This course grounds students in the artistic and technical fundamentals of texturing and lighting, providing a solid foundation for further study in the field.
This course introduces students to the fundamentals of professional storyboarding. Topics covered include story development, camera language, stages in storyboarding, preproduction packets, and pitching. The basics of compiling and editing animatics and story reels are also addressed.
Previs is the creation of animated shots that will guide the shooting of action and visual effects scenes in live-action movies. Postvis is the creation of temporary visual effects shots using live-action plates and animated characters and creatures. This class explores the skills needed for jobs in previsualization.
This course is a continuation of 3D Modeling II, where techniques and skills in hard surface 3D modelling will continue to be refined in Maya. Students will also explore Marvelous Designer for cloth creation and design.
In this course, students gain a strong understanding of how to use Substance, understand how to create clean renders in Maya & become more familiar with the concept of CG lighting. This class aims to improve the artistic eye, as well as demonstrating & navigating through helpful tools to push their art further.
In this course, students will explore characters and creatures and their topology in relation to being animation-ready. This course will build upon the Introduction to Rigging and Sculpting I courses. Techniques will be reviewed to enhance models and speed up the modelling process.
The first of four sequential final project courses for 3ADP, the goal of this class is to begin developing a professionally marketable reel comprised of the student's best work. The student will select an appropriate framework for their assembly and will work with the instructor to tailor their portfolio toward employment opportunities. As in all final project courses, the student will hone client/artist relationships by practicing the art of presentation and behavioral skills, and will develop consistent identity, resumé, reel packaging and stationary systems.
The second of four sequential final project courses for 3ADP, the goal of this class is to establish and adhere to a portfolio production schedule akin to industry standards. In the continued aim of developing a professionally marketable reel, the student will create effective employment outreach and promotional materials. As in all final project courses, the student will hone client/artist relationships by practicing the art of presentation and behavioral skills, and will develop consistent identity, resumé, reel packaging and stationary systems.
ANMO2504 - 3D Animation and 3D Modelling Industry Project III: Industry Presentation and Critique Credits 4
The third of four sequential final project courses for 3ADP, the goal of this class is to enhance the student's professional communication skills with a particular focus on resumés, networking, and giving presentations. As in all final project courses, the student will hone client/artist relationships by practicing the art of presentation and behavioral skills, and will develop consistent identity, resumé, reel packaging and stationary systems.
ANMO2999 - 3D Animation and 3D Modelling Capstone Project: Review, Post-Mortem, and Portfolio Credits 5
The last of four sequential final project-based courses for 3ADP, the goals of this class are to synthesize outcomes from the previous final project courses to create their final version of a professionally marketable reel and to finalize preparations for job applications. The course also covers such pertinent topics as labour law, creating a professional website, and marketing oneself to prospective employers. Throughout this course students will engage with an industry partner to create a marketable version of a professionally reel that meets their needs.
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